Thanks for reading, and I'd like to thank for BrawlBuilder and keeping it functional, for WIT which is part of BrawlBuilder, as well as the entire Project M development team. I hope this has opened up Project M to more people. The Wi-Fi set is easy to identify by how the character select screen has a large connectivity symbol in the background, if you are missing this, you shouldn't try to play online, as it will more or less immediately desync. If for some reason when you play the Wi-Fi set, and you are unable to connect to WFC, try setting your USB Loader's Private Server option to and trying again. It's worth noting that if you are on a real Wii or Wii U, you may need to set hooktype to none and turn ocarina off in your USB Loader to get the game to work properly, that's normal, because the ISO has the code handler and hook embedded in it, and a USB Loader having that option on may cause it to overtake the game's embedded ones. ![]() From there, transfer it to the USB device you use with your Wii or play it in Dolphin like you would any other game. Eventually you'll see it say "Build Finished!" and your ISO will be built. Once you're satisfied, press the big "Build ISO" button, set the name and output format you prefer and wait for the magic to happen. Now is a good time to free up space if you are low. ![]() It is worth mentioning before you hit the build button that you will need at about 16 GB of free space on your hard drive for BrawlBuilder to successfully be able to create your ISO. As mentioned above, RSBEPM.bnr is for the Full Project M game, and RSBEPW.bnr is for the WiFi-Safe Set. Lastly, you should check "Custom Banner" and feed it the appropriate banner I've provided from your gHNYO folder. Project M for rather obvious reasons, and if you chose to build the Wi-Fi version, you can also set it to Super Smash Bros. Next, you can choose to change the game title, I recommend of course setting this to Super Smash Bros. Next, you can choose to provide a custom GameID, which I highly recommend you do, specifically, I recommend setting it to RSBEPM for the Full Project M set, and RSBEPW for the Wi-Fi Set, as that will make the game line up with the agreed upon IDs on the GameTDB, which many USB Loaders source their metadata about the games from. Should you choose to keep it, it's worth noting that Project M does support the Subspace Emissary, however, it's recommended you play a standard fight before you play the Subspace Emissary in Project M, to activate various codes that the game will behave strangely without. Doing so, will of course result in a non functional Subspace Emissary option, which will crash the game should you select it. You may find this by opening homebrew3.6, and codes.įirst off, you may choose to remove The Subspace Emissary data from the game entirely, shrinking the output size of the ISO by about half. Next, feed BrawlBuilder your Project M Mod's pf folder, by clicking the browse button next to that option and navigating to homebrew3.6, projectm, and then pf and clicking Select Folder while it is open.įinally, feed BrawlBuilder your Project M GCT file, by clicking browse next to that option, and navigating to the codes folder. Brawl ISO, by clicking the browse button next to that option, and navigating and selecting your Super Smash Bros. Without further delay, on to the tutorial.Īnd now, the most important step, building the ISO.įirst, feed BrawlBuilder your Super Smash Bros. To aid in making the best possible build of the game possible, I've also created very professional looking Wii Banners (pictured above) for Project M, and even reported an error to the creator of the BrawlBuilder, that has since been fixed, thanks to his technical know how. So, as a testament to how incredible this mod was, I've decided to create this comprehensive, yet simple tutorial for you all. ![]() (and by extension, Project M's as well.) This guide covers this as well, as the final codeset for Project M 3.6, was setup to redirect online to Wiimmfi, a custom server made to replace the Nintendo Wi-Fi servers post shutdown. In addition, back in May 2014, nintendo discontinued their Nintendo Wi-Fi Connection service unfortunately, making Brawl's online functionality defunct. For those unaware, this is sadly the final version of Project M, as it was discontinued back in December 2015, much to the dismay of the internet. Many people use Wads and SD Card Images with Dolphin to play Project M, and this is fine, don't get me wrong, but I prefer to have everything as a Standalone ISO or WBFS file.įor this reason, I'm going to be explaining how you can build both Full Set and Wi-Fi Set ISOs of Project M 3.6. I'm back here with another tutorial and this time it's to show you guys how to build an ISO or WBFS file of Project M 3.6, for use with any USB Loader or Dolphin.
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